cigam: (pic#8062374)
Zatanna Zatara
Knight of the Silver Dragon, Dragon's Fire



Str 11 ( +0 )
Dex 15 ( +2 )
Con 13 ( +1 )
Int 17 ( +3 )
Wis 18 ( +4 )
Cha 20 ( +5 )

Hit Points | 115
Initiative | +2
Armor Class | 16 ( + 4 class +2 dex )
12 touch
14 flat-footed

Fort | +7
Ref | +8
Will | +18

Base Attack Bonus | +10/5
Melee Attack | +10/5
Ranged Attack | +12/7

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One-handed attacks

Excalibur Pistol | +12/7
2d6 + 1, x 2

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Bluff | ( ) = +25
Craft (Visual)| ( ) = +13
Concentration | ( ) = +25
Diplomacy | ( ) = +19
Escape Artist | ( ) = +22
Intimidate | ( ) = +15
Knowledge (Arcane Lore) | ( ) = +27
Listen | ( ) = +14
Perform (Stage Magic) | ( ) = +26
Search | ( ) = +15
Sense Motive| ( ) = +15
Sleight of Hand | ( ) = +24
Spot |( ) = +25
Spellcraft | ( ) = +32
Truespeak| ( ) = +27
Use Magic Device | ( ) = +25

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Simple, Archaic weapons proficiency
Personal firearms proficiency

Ability Focus (magical word)
Iron Will | +2 Will save
Greater Spell Focus (Enchantment)
Magical Aptitude
Greater Spell Penetration
Skill Focus (Spellcraft)
Spell Focus (Enchantment)
Epic Skill Focus (Spellcraft)


Lacigam Drow! (Sp): Zatanna creates magical effects by making a Spellcraft check. Failure on such a check means Zatanna's turn or time is wasted. All of Zatanna's spells are subject to spell resistance. Zatanna has a caster level of 21 for all her magic.

Zatanna can attempt more than one effect at a time. She adds together the Spellcraft DCs of all the effects. She must also add together the Truespeak DCs of the attempted effects if she chooses to quicken her magic in this manner. Failure is as normal.

Using any effect with a Spellcraft DC of 40 or more leaves Zatanna fatigued for 1 minute. If she is already fatigued, any effect with a Spellcraft DC of 30 or more makes her become exhausted for 10 minutes. If she is exhausted, any magical effect she makes make her take 1 point of Constitution and Charisma damage.

Zatanna takes a -5 penalty to Spellcraft checks if she is fatigued. This penalty is increased to -10 if she is exhausted.

By speaking backwards, Zatanna can use her magic faster. She can make a Truespeak check, at the same DC of the Spellcraft check which, if successful, reduces the casting time by one step (from hours to 10 minutes, 10 minutes, to minutes, minutes to intense actions, intense actions to full round actions and such, to a minimum of a swift action) If the Truespeak check beats the DC for 10 or more, the action is further reduced by another step.

She may also bolster the DC of any saving throw against her magic by using a Truespeak check equal to the Spellcraft DC of the spell effect. For every 5 points by which she exceeds the Spellcraft DC, her magic's saving throw DCs are increased by +1.

Some known effects of magic are shown below, but Zatanna can accomplish nearly anything given the proper application of her spells. These examples do not take in consideration the possible reduction in casting time due to a successful Truespeak check.

Alter Size: Zatanna can increase her size to Large or decrease it to Small with a successful Spellcraft check (DC 20) as a full round action. For every 10 points by which she exceeds this DC, she may increase or decrease her size another category. She gains the normal bonuses to Strength and Constitution by increasing her size in this way.

Change Morality: Zatanna can change an helpless being's aligment with a successful Spellcraft check (DC 40 + the target's HD). If she fails this check, the target's mind can become permanently damaged, dealing 2d4 points of drain to Intelligence, Wisdom and Charisma. Using this ability takes 10 minutes and it can be resisted with a successful Will save (DC 29). The save DC is Charisma based. This is an enchantment effect.

Counterspelling: Once per round as an immediate action, Zatanna can make an opposed caster level check against another magic user using a spell or spell-like ability. If she succeeds, the spell is countered.

Zatanna may also use this power to reduce the caster level of a spell or spell-like effect. The spell is dampened and reduced in caster level by 21.

Using this ability does not requires a Spellcraft check.

Create: Zatanna can create small items with her magic as a full round action. The Spellcraft check DC is 20 +1 for every pound of item to be created.

Dispel: Zatanna can dispel magical effects as a standard action. She makes dispel checks at +21.

Using this ability does not requires a Spellcraft check.

Icy Prison: Zatanna can encase a creature in ice with a successful Spellcraft check. (DC 20 + creature HD) The ice has a break DC equal to the Spellcraft check used to create it, and hit points equal to 2 x the Spellcraft check used to create it.

Mind Wipe: Zatanna can erase memories from a being. Using this ability requires a successful Spellcraft check (DC 20+ the target's HD) and it can be resisted with a Will save DC 29 Will save. The save DC is Charisma based. This is an enchantment effect.

Paralysis: Zatanna can paralyze a creature for 1d10 rounds if she succeeds on a Spellcraft check (DC 15 + creature HD). A successful Will save (DC 29) reduces the duration to 1 round. For every 10 extra points in the check beyond the original DC, the duration lasts an extra round. The save DC is Charisma based. This is an enchantment effect.

Prestidigitation: Zatanna can duplicate the effects of any spell of 5th or lower level with a successful Spellcraft check (DC 20 + spell level) as a full round action. She can also add any metamagic effects to these spells, as long as the effective level of the spell is 5 or below. DCs for the spells are determined as nomal for magical spells. (DC 15 + spell level)

Teleport: By making a DC 15 Spellcraft check, Zatanna can teleport herself to any place she chooses, as by a greater teleport spell. For every extra 5 points in the check above 15, she can teleport an extra creature in this way. Using this ability is an intense action for Zatanna. She can increase the Spellcraft check DC by 20 in order to travel through different planes with this ability.

Transmutation: Zatanna can transmute a five foot cube of matter from one form to another with a successful Spellcraft check (DC 20). For every 10 points by which she exceeds the DC, she may transmute another five foot cube. If an object is larger than the volume possible by her spellcraft check, Zatanna fails to transmute the object. If she uses this ability in a living creature, it can be resisted with a successful DC 27 Fortitude save. The DC is Charisma-based.

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Zatanna Zatara

December 2014

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